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  • Chris Till 8:58 pm on June 27, 2009 Permalink  

    F1 Deal should finally give stability 

    The deal came so quickly last week after the British Grands Prix that it took pretty much everyone by surprise. I’m glad they sorted it out because in the end, the sport is more popular than ever so it wouldn’t make sense to split into two groups, especially when the differences the two paries had could have been, and apparently have been easily solved.

    I’m very excited about next season now, especially with the 3 new teams and injection of new talent coming into the sport. It’s going to be great. I just want to see Danica Patrick and Marco Andretti coming to F1 next year too. That would be great. Just as long as the new teams (US F1?) can be competitive with their cars.

     
  • Chris Till 1:35 am on June 24, 2009 Permalink  

    Myspace Closing at least 4 Offices 

    Hmm. I guess this news was inevitable. I mean Facebook has mostly taken Myspace’s spot as the premiere social networking site. And it’s hard to really dissagree with everyone who has switched, because Facebook is clearly a better designed site with a nicer and cleaner user interface.

    Eventually Myspace was going to have to cut back because of their reduced traffic and try to cut costs as much as possible.It’s unfortunate for the people who will lose their jobs but I guess when you work in an industry as fickle as this, you have to be prepared for it as much as possible.

    It’s tough to know if Facebook will also have to take these same kind of measures soon. I mean I don’t think anything other than a new site coming along can stop their sucess continuing, but you never know.

    As far as something like Twitter, It’s a difficult one to call. I’ve been on Twitter (albeit not very active) since it debuted I think a couple of years ago or maybe more. Basically eveyone has it now so that in a way is frustrating to me because it’s like I get no credit for being an early adopter, and the service risks becoming a huge fad and fading away eventually.

    Personally I love twitter and dislike facebook. I like how on Twitter I can talk to everyone and get my thoughts out there in a way where even though I’m talking to the world, it doesn’t feel overwhelming. For some reason, Facebook makes me feel so stressed when I go on there and am barraged with a bunch of random crap from people I know but haven’t seen for ages. It’s weird to say because it applies to twitter too, but I really don’t care about the absolute BS people post on there constantly, and I don’t want people to know absolutely everything I do, like who I become friends with, whether I update my profile info or post a new message. I’ve never posted a status message on Facebook because I want it to be my own personal thing. I suppose if I added a bunch of those same friends from Facebook to twitter too then it might ruin twitter as well.

    But on the other hand, even if that was the case and I did have the same bombardment on twitter, it would still be a better experience for one main reason. Twitter is so simple and easy to use while also being stylish. I love that. Facebook can get so convoluded and over-complicated to a point where I don’t want to be bothered anymore. Twitter isn’t like that at all. All you can do is post messages, @reply people and direct message. That’s it.

    Going back to the subject of this post, I think if Twitter continues to keep it simple and it doesn’t end up being the next myspace then I think they have a good future. Same with Facebook, even if it’s not exactly to my taste.

     
  • Chris Till 1:58 am on June 21, 2009 Permalink  

    Rock Band Unplugged Review 

    I’ve gone though differing thoughts over this game since I heard about it. I was excited from the get-go and when I played the demo, it made me want to play the full version a lot, but then when I got the full game today and started playing, I just felt a little bit dissappointed. I’m not sure why.

    But then after a while playing it I remembered why I loved the demo. The game is the same rock band formula that if you’ve played the full rock band game, then you’ll probably love like me. This game basically keeps the gameplay but ditches the instruments, and that’s not a bad thing for this PSP game. What I like about it is for me while it does lose the authenticity of having an instrument in your hand, what you gain is the ability to play harder difficulties and be satisfied in that way because of the way the controls are in this. Because you don’t strum or hammer-on at all, it’s entirely about timing your button taps which makes it much easier to simply get into the groove of the song and do really well, while being thoroughly satisfied.

    However, the switching between tracks, while well done and fun most of the time, can also be a total hinderance. when you play on higher difficulties and a tiny dip in concentration can cause you to miss the next few notes. Plus rarely it is possible to switch to the one past the one you need to be on, also causing misses, Switching tracks is a nod to Harmonix’s original music games, frequency and amplitude where you used a traditional controller to hit notes on multiple tracks.

    The gameplay is a mashup of those games and rock band / guitar hero, HMX’s recent games. While I do like the idea of playing all the instruments and switching around, I think the game would have been even better if they had added the choice to play the career mode as one person playing one instrument, or whatever one you felt like at the time. If they did that, they could also have added multiplayer, local or even online. That would have been truly a full rock band experience.

    While it may sound silly to be a vocalist and just be tapping buttons, it really doesn’t matter because playing as one person and being with a group of other people would have made the game absolutely amazing. Plus, it would have made the whole DLC thing more appealing. If I could buy a song and play it either with friends or online it would make it worth paying for the songs. Right now you can only play them in career mode or in band survival mode which I’m not too keen on, and warmup mode, which is great. It allows you to play as any instrument you want and there is no penalty for not switching during the song so you can try every instrument though the entirety of each track. But this really should have been in the career mode as an option rather than hidden away in the extras menu.

    Overall, if you want a very good, solid music game for a handheld devide then this is it. Sure, it would have been nice to have the ability to play individual instruments, the DLC is probably overpriced considering how limited you are in how you can use it, and a lot of the songs are currently in rock band 2 with I think most if not all of the others coming as DLC. Oh and it should really have had online leaderboards. I don’t know why they didn’t include something that central to rock band. I mean one reason why it’s so fun to go back to the console version is to keep gaining fans and move up the leaderboard, plus set good scores on individual songs.

    But the game is still very good and has incredible polish and presentation. Sometimes it’s hard to believe they crammed the full Rock Band 2 experience into the PSP. The menus look stunning. The characters and stages look decent. The guitars look kinda bad sometimes but that’s ok.

    As far as competition goes, this game is in my opinion quite a lot better than the guitar hero DS games. While that game is fun, the sequals are basically DLC for this game, and I’d rather just pay for the songs I want rather than being given a load of stuff I don’t care about, and have to switch cartriges every time I want to play something else.

    Even though guitar hero on tour does feel more like playing guitar, this game feels more fun and much more comfortable to play. Hand cramps are very common with on tour, I’ve had them every time I pick it up and practically everyone else has too. However, Activision are apparently working on a PSP guitar hero so that will probably end up being very similar to this game. I hope so anyway. If they go with a weird peripheral for the PSP I’ll be giving it a miss.

    We’ll see how that guitar hero game turns out. It’s got to offer something much better than the console versions to make me interested but we’lll see. In the meantime, and most likely after that game comes out, Rock Band Unplugged is a worthy purchase for Rock Band fans and PSP owners who want to take the band on the road or just something to play on the bus on on any car or other journey. Or just play it in bed, whatever.

     
  • Chris Till 3:21 am on June 20, 2009 Permalink  

    Activision’s threat to Sony 

    My feeling on this is that Activision do have a point that they do have to pay more to develop for PS3, plus the attach rates may be lower than the Xbox. But it’s pretty common knowledge that the wii have much lower attach rates than PS3.

    But still, just the fact that a huge publisher, even if all their games are crap in my opinion besides Modern Warfare and the Blizzarrd games would decide to threaten to stop making games completely for a console is a very worrying thing for Sony. (I love blizzard but why did they have to partner with Activision of all people?).

    I mean gamers thinking about buying PS3s aren’t dumb. They’re going to read news like this and they aren’t going to be brimming with confidence and really be that enticed to buy a PS3, especially when they’re so “overpriced”.

    Honestly I’m so tired of people saying it’s overpriced. Yes it is more than £100 more expensive than the 360. However, it has blu-ray which would add quite a lot to the price for sure, it has free online play, you don’t need a wi-fi adapter (which is a rip-off btw) plus other things. So adding those to the price of the 360 and you’re pretty much on a level playing field. But then the 360 still doesn’t have a blu-ray player.

    Even if people don’t care about blu-ray, they can’t say the system isn’t worth the price tag because they don’t care about a major feature. But this is one of the big mistakes Sony have made. The system is too powerful for this generation, too hard to develop for and too expensive to produce (although it’s getting cheaper).

    Plus you have to install games which often don’t run as well or look as good while wasting your space. That makes no sense whatsoever. So my point is that Activision are basically screwing Sony further. It seems pretty obvious that a new slim version is coming, hopefully with a lower price or at least a very enticing bundle with some games. So by stating what Sony are already aware of, they’re putting negative thoughts in the minds of potential customers.

    Right now it just feels like Sony are the jokes of the games industtry, and it seems like nothing’s going right for them. People criticise the price, the system itself, their exclusive, while being reviewed well, aren’t really selling huge amounts and the people who own 360’s are just saying “meh, I can live without those”. How do Sony go about changing these perceptions?

    I think at this point all Sony can do is just put their heads down and really work hard to make up for all the mistakes they’ve made, and really try to learn from them, especially when it comes time for the PS4. I just hope they can pull a Nintendo and come back from the pits of embarrassing last place to make a big impact and also hope that the damage isn’t longer lasting than just one generation.

     
  • Chris Till 3:31 am on June 14, 2009 Permalink  

    App Store has some cool stuff right now 

    Check out:

    Star Defense (all ngmoco stuff is good)

    Sims 3 (haven’t bought it yet but looks good from what I’ve seen)

    Firemint Real Racing (also haven’t bought it but looks amazing for an app store game)

    These are all really great. The only one I have right now is Star Defense and if you in any way like tower defense games, then you will love this. It’s got a cool 3D gameplay style that works beautifully with touch controls.

    The other two games I have my reservations about because of their pricing but for real racing, more because of it’s controls. I just don’t like playing racing games with motion control. The only exception so far is Excite Truck on Wii. Also excitebots if that ever comes out here. Real Racing does have a touch control system too so that might be interesting to check out. It sounds strange though so I’m not too sure. What I am sure about though is that the in car camera view in that game looks incredible for an iphone game. It looks like it’s really pushing the hardware.

    I heard somewhere that GT PSP might not have in-car view. To me that would be unacceptable because I’ve grown so used to using that view in GT5 Prologue that I have trouble driving well using the zoomed out camera. So I definitely don’t want to be forced to use that. And really, if RR on iphone can do it then surely the PSP can.

    So anyway check out those games and older hits such as the following if you’re into the app store and need some suggestions. Also, I get most of my news from IGN.com so you would probably be wise to head over there for reviews from professionals.

    Older app store releases to check out:

    Fieldrunners

    Peggle

    Bejewled 2

    Bookworm (not what I would call a game really, but fun for a few mins, plus I’m a Popcap games superfan by this point)

    Zen Bound (also not for everyone but very cool in my opinion)

    geoDefense (another good tower defense game, not as good as Star Defense in my opinion but has a very cool
    visual style similar to geometry wars)

    Blocked (simple, cheap, indie puzzle game)

    Enigmo (this is a cool concept, I never got into it too much but I probably should go back. Not the most pick up and play game)

    Line Rider (Do I even need to explain why this is fun? Pointing isn’t perfect though. DS would be better because of stylus accuracy, but still fun)

    Trism (successful indie puzzle game, it’s been a big rags to riches story for the app store that apple highlighted)

    The Tap Tap games (both free, these are fun guitar hero / rock band style rhythem games)

    Topple (free and fun puzzle game by ngmoco)

    TapDefense (I have it but haven’t played it yet, but I hear it’s good, and it’s free too so what’s to lose?)

    Rolando (locoroco for iphone basically, although I personally am a locoroco fan so they can both co-exist as far as I’m concerned)

    Crystal Defenders and Vanguard Storm (both by square enix, I have the lite versions of both and if I had the money to blow on all these games I may have bought them, both good games)

    Thanks for reading.

     
  • Chris Till 2:13 am on June 12, 2009 Permalink  

    EA Sports Grand Slam Tennis Review 

    I’ve been looking forward to this game for a while, for several reasons. Firstly because it was to be my new go to game on wii where I could just pick it up and play for a while when I have time. Secondly because it looked to be one of the best tennis games yet made, maybe not in graphical realism but in basically every other catergory. And finally, because it is the first game to support motion plus, and really demonstrate why it’s the future of wii gaming.

    After playing it I’m actually kinda torn. On one hand, the game is what I expected it to be and it is a very solid tennis game. But after playing with and without motion plus, I honestly find it hard to see how it’s that much of an improvement. Maybe it’s just that I’m not using it right, or that I need more practice. But I really feel quite let down because I was led to believe that the difference between motion plus and no motion plus is night and day. While it is an improvement, I didn’t feel like I had much more control over my shots when I used the wii remote with the addon attached.

    One thing that is particularly frustrating is how it’s easy to go cross-court from the backhand and forehand sides and at the net. But trying to hit a backhand into the left court or an inside out forehand or for that matter, almost any shot down the line, is very difficult even in a practice situation. In an actual match, it’s almost impossible.

    Another part of the game that has frustrated me so far is how net players seem to be much harder to beat than anyone else. Some matches in grand slam career mode don’t end on a tie breaker, so you have to actually break the net guys, and that (at least for me) has proven very difficult because one mistake and they will hit a winning volley. I’ve had to eventually give up a couple of times in matches when I just couldn’t break serve. I feel like this might be my fault, because I’ve had the same issues in older tennis games even using controllers. But I think if I could feel more secure in where my shots are going to go then it would be easier to have more success against the serve and volley players.

    It’s quite ironic that despite motionplus being all about increased accuracy, I know that I would have much more precise control using a D-Pad and buttons. I like the idea of motion control being accurate and motion plus does have a lot of potential. But I think it hasn’t been fully realised here. I think the ideal game would be where you could make your shot without having to deal with hitting the ball in the wrong direction or just missing completely, and be able to focus more on tactics and angles of shots.

    Overall though, this is a very solid, graphically nice and colourful, fun tennis game. It’s going to satisfy pretty much everyone so I think they’ve done a good job. They have a lot of control schemes to cater to everyone from casuals to hardcore tennis fans. However, I do think though that people probably should pick up motion-plus for the best expereience, and using the nunchuk is also a must-for the real tennis fans, but remote only should be fine for the majority of wii owning casuals. When I played without the nunchuk I found it to be very tricky to use the D-Pad to move to the net during points and aim serves, but when your just playing from the baseline you probably won’t have any real problems.

    So I do reccomend this game. It’s definitely a big step up from wii sports tennis and it’s by far the best tennis game on wii, (sorry topspin 3). Personally I’m excited for the PS3 version later this year but I think the two versions will be able to co-exist and offer different expeirences. Hopefully next year or whenever EA does another one, they do more to refine the controls and make it easier to pull off all types of shots with the remote.

    Edit:

    So I’ve been playing more since I wrote this review, and I have to say that I am getting better at the down the line shots on both sides, but the inside out forehand is still very tough to pull off. But My biggest complaints with the game now are that there aren’t tiebreaks in gran slam career mode matches and that serve and volley players are way overpowered compared to baseline players.

    This means that against tricky net players who are tough to break the serve of, matches can go on for as far as I know, forever until you break their serve. I’ve had a couple of matches go to about 10 games to 8 or around that mark, which is pretty ridiculous since I put the setting for 3 game sets. It should just go to 3 games all and then to a tiebreak, which would make beating net players much easier.

    In a tiebreak you only have to win 1 point off the opponent’s serve while holding your own, which isn’t very difficult as a serve and volley player myself, or even as a baseliner if that was your tactic of choice.

    So to reiterate, overall I do really enjoy the game. It’s definitely the most addictive wii game since mario kart by far. I hope they do another one next year and hopefully they can fix the tie-break situation and refine the controls to make motionplus absolutely amazing, because I’m sure there’s lots more potential there.

    But anyway, if you own a wii and have any interest in tennis, then pick this game up, EA deserve their props for making a great wii tennis game here.

     
  • Chris Till 11:14 pm on June 10, 2009 Permalink  

    Pre-Order Scribblenauts Now 

    This game looks incredible. Plus it’s the first time in ages I’ve been genuinely excited about a DS game that is a retail product and not DSi downloadable. Basically the game is a simple 2D platform game with puzzle elements where you have to get hold of a star in the level, and you can use virtually anything you can think of to grab it.

    Whatever you type in to the virtual keyboard will appear in the game and I mean pretty much everything you could possibly think of, and will help you to obtain the star.

    Check it out on youtube and once your mind has been suitably blown, you may proceed to pre-order the game.

     
  • Chris Till 2:10 am on June 9, 2009 Permalink  

    DSi games I missed at E3 

    During nintendo’s confernce, I missed both the cool new DSi games they announced. Both of which have a varying amount of user generated content creation and sharing as a part of the experience, which I’m very excited about.

    Mario vs Donkey Kong, return of the mini’s and the new warioware game really show that Nintendo is fully aboard the user generated content bandwagon. I mean the warioware game, you actually make your own warioware microgames and can then share them online. That is pretty fantastic to me. I’ll hopefully be able to persuade my bro to buy them both so I can check them out on his DSi, and maybe if Nintendo really start pushing the updated system consistently hard then maybe I’ll have to get one at some point. I’m not sure. They really have a lot more to prove to me that it’s worth upgrading from my DSi.

    One game that possibly will give me a reason to upgrade would be scribblenauts. Not because I can’t play the game on my DS lite, but because it just looks so good that I want to play it on the best possible console, and that’s definitely the DSi. From what I’ve played of it, the buttons feel better and the system as a whole just feels more classy and cool. It’s more of a joy to hold and use than the current model.

     
  • Chris Till 12:39 am on June 3, 2009 Permalink  

    Sony E3 Impressions 

    It’s interesting that earlier I said that if Sony did everything we thought they were going to do, they would not have a good showing overall. However, they basically did exactly that, but it still seemed to have a positive feeling about it. I think they really struck a chord with the hardcore with what they showed.

    As far as the PSP Go is concerned, there’s not much to really say. I mean we knew what was coming. I think the price may be a little too high for what you’re getting but I can live with that, as long as I can use my games I bought on UMD on my Go, in some fashion. Whether it be by typing in serial numbers to unlock a digital version, or ripping the UMDs onto the PC using the updated media manager, called media go.

    Without that feature the system will look definitely quite a bit less attractive. However, I may be able to just shrug it off when you consider what’s coming to the system. GT Portable, LBP Portable and MGS are all games I can see myself spending a lot of time with, so why not play those games on the best new hardware? My other concern is that the 16gb space just isn’t enough. People will fly through that in no time, and even if you buy another 16gb in the form of a new memory stick micro, that won’t last long for most serious gamers, especially if you’re going to be putting music and video on the device too.

    I think what Sony envision us doing is kinda like what Apple does with the iPod shuffle. Where instead of putting all your games on it at once, you mix and match randomly or load it with what you’re currently playing. Now I can definitely handle that. But it would be all the more sweet if I could have all my UMD games (10 currently) in my media go library ready to transfer and play when I want to. I mean only a few of those games are ones which I would want to have with me all the time. And I guess the other ones I could use my current PSP 2000 to play. Or just mix and match the games on my Go depending on if I want to go back to something like the GTA games or Crisis Core, or other story based games that you’ll usually only play once and not come back to.

    So overall I was mostly impressed but I would have loved some big bombshells like a video store in the UK (still nope but not really that big of a deal to me), PSP trophies, a UMD ripping solution, PS3 cross-game voice chat and parties. But I guess those will come at another time. I hope so anyway.

    Oh I almost forgot about the motion controller. I have to say that at first when Jack mentioned it I was fearing the wost, but actually seeing it in action, I felt like this had potential to really be better than Microsoft’s attempt. It doesn’t look as cool as Microsoft’s because it isn’t controller free, but I think because you do hold the wii-remote shaped things, the reliability, and therefore potential uses becomes much more impressive. However, this can’t track full body movement as far as I know, so obviously that’s one major dissadvantage. But it does have some good potential for cool stuff.

    Still, I think as far as motion goes, Nintendo still has the best stuff, and it’s because of the nunchuk. With that combined with the wii-remote and motion plus, you get the traditional character control you’re used to with the analogue stick, combined with the cool motion abilities of motion plus. I think that mix of both worlds really makes a big difference, because it could potentially mean the difference between full games and mini-games. Without a traditional way to move a character in a world, the motion can’t be used to it’s fullest in for example an adventure game, where character movement is crucial and without an analogue stick can be very difficult to do with motion alone.

    Let’s take tennis for example. With grand slam tennis you move your character with the nunchuk and swing with the wii-remote. So you get that great combined precision of both. I can’t see how a tennis game on Microsoft’s new motion controller will work as well. Sony’s one would be better because you could use a wand to represent the raquet, but movement would be tricky, and with MS’s project Natal, it would be very difficult to get it working to a point where it would be truly reliable enough.

    Wrapping up, I thought the show was good but I would have liked to have seen more that we didn’t know about, but they did well and I think this may be the start of their comback. Sure, they lost the metal gear exclusive for rising, but the future is still bright for PS3 and PSP.

     
  • Chris Till 5:39 pm on June 2, 2009 Permalink  

    Nintendo avoided being worse than last year… 

    But not by much. I mean yeah Galaxy 2 is probably going to be another great game, but I think it’s playing it safe. Plus, Zelda was released first and was a gamecube port, so I guess it must just be a case of them already having the engine in place for Galaxy so they just used it again, but they’re really taking their time with Zelda because they’ve been starting from scratch.

    So when it first started and they went straight into the first game, new super mario bros. for wii, I actually got excited and thought that maybe they would just come out swinging with back to back game announcements. However, they spent (like last year) a lot of time talking about how Nintendo was for everyone.

    Wii fit plus was obvious and yeah I probably will buy it, but no pikmin, kid icarus (which at first I thought Reggie was talking about when he lead up to the metroid announcement) or zelda really spoils it.

    And what is that vitality monitor all about? I mean yeah you could use it in some games but it’s just such a big ask to get people to use it. I saw Alex Albrechts tweet about it and couldn’t agree more when he said he thought it was a joke.

    WiiWare and especially DSiWare are floundering, and they did nothing to bolster either. Reggie has said before that they haven’t talked about a portable virtual console. So it doesn’t surprise me that it wasn’t talked about, but if they like money, and I know they do, they will want to launch that sometime soon, especially when DSiWare has virtually nothing worth downloading.

    There were some good games talked about that we haven’t heard before, but to be honest, my personal taste in games would mean that the only one aside from wii fit plus that I would really consider would be super mario bros. Wii, and even that game it appears that Nintendo have played it very safe as you would expect. No level editor, I heard no mention of online co-op either and I don’t really expect it.

    Even though I love the idea of a 2D mario, they seem to be doing another animal crossing: city folk on us and probably just re-releasing the same game again from DS.

    They talked about a bunch of stuff that I am already buying so for me it was a total waste of time. I’m buying conduit, tiger woods, grand slam tennis and wii sports resort with motion plus, so tell me something new!

    The metroid game looks interesting, but from the trailer it didn’t look completely 2D to me. It would be interesting to switch perspectives like in super paper mario. I just hope it’s not a 3D game because the 2D style is something a lot of people could really get into. Plus it would really help to differentiate this from the metroid prime series. Not that that series looks bad, it’s fantastic, but I think a new direction would be appreciated.

    But yeah I’m very dissappointed, regardless of these new core games. It just feels like it’s not enough still. Maybe it’s just my tastes in games again. I know Galaxy and Metroid will please the majority of the hardcore.

    They’ve just played it too safe yet again in my opinion and given me absolutely no reason why I should care about DSiWare. I suppose I would appreciate saving the money on buying that system actually so for me maybe it’s a good thing.

    Anyway, Sony, please don’t dissappoint me today. I want to be blown away but there’s definitely a lot of doubt in my mind right now. I would love to be proven wrong.

     
  • Chris Till 3:16 am on June 2, 2009 Permalink  

    Microsoft way exceeded my expectations 

    I don’t really have time for a full post, but basically, Microsoft look to have owned Sony this E3. That is unless Sony have many huge announcements on tuesday. I very much hope they do as a PS3 fan.

    I honestly wish I had just bought an Xbox sometimes so I wouldn’t have to go through this dissapointment at E3 and pretty much constantly. But then I remember I couldn’t live without LBP and Gran Turismo. And other games, but mostly those ones I can’t imagine myself not having.

    On a driving game note, I thought it was laughable how much they hyped up Forza 3. I wonder what Polyphony would say to that. And no disrespect to turn 10, I’m sure forza will be very good, but it won’t come close to GT5, you can be absolutely sure of that.

    Anyway, I hope Sony really bring everything they have tomorrow, because if they just bring everything we already know about, then this could be another disaster for Sony, and they really don’t need that if they’re going to get the PS3 and PSP back on track.

    I’m also interested in what Nintendo have. It’s not really as important because they aren’t really directly competing with the other two, unless you count microsoft’s new motion camera, but regardless, I’m interested in what new stuff they show. Surely it can’t be worse than last year. In the end, Nintendo comes down to one thing. Reggie. It doesn’t even matter what he says. You just have to love the guy for some reason.

     
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